![]() ![]() ![]() ![]() Doom was always a fast pace game but due to restrictions of its time it couldn't have reached its potential thus why Project Brutality is so insanely popular that people who don't even play Doom know of it.īut, thats your opinion and your entitled to it. so well that the iD team literally focused Doom 2016 on the concept and even iD team stated that would have been their vision if the technology back then allowed it. PROJECT BRUTALITY 3.0 and Irkalla episode of Inferno by Stormwatcher and various authors for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A. You realize how insanely different Project Brutality is compared to Quake? It’s basically a better version of ZDL, much more user-friendly. Quake is already much better for this kind of gameplay and graphical enhancements, it becomes better with those enhancements, but Doom becomes weaker with them imo. My first piece of advice, Google ZDE for doom. If I want a game like that I would search for Quake 1 mods instead. I play a lot Doom 64 now, I used to play Doom and Doom 2 when I was a kid, honestly I'm not a big fan of Doom 1 and 2 but I don't think this kind of mods bring improvements that are really needed. There is much more blood in those mods but you can clearly notice that it is made in a different style, that it does not belong to the original games, it looks different than and it is too oticeable that it is something added by others, it doewsw not look goods because of that. Originally posted by gugnihr:I have seen videos of it and I'm not a big fan, the best thing of Doom is that it is so retro and simple so it is easier to pick up and play anytime, and without all those enhancements it looks cleaner and better. Posted Novem(edited) Hi there Everyone Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday) The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. ![]()
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