Sort of like if you was fighting xion or jinx but with most if not all the enemies in the game and being punished way more if you don't get that blocking down. Not saying that those attacks should be removed, but imagine if you timed a button press on say mysterious girl's meteor on whatever time each hit hits you and either halve (or reduce damage by only 25% if you don't perfect block it) or completely negate the whole thing if you're really good at blocking. In v7 if you perfectly blocked an attack it would do 0 damage otherwise you'd take half the damage, it was broken with items like found illusions that automatically did timed blocks an attacks for you but if found illusions, victory toast, red essence, and pretty much all the other items that gave that and/or temp invincibility were removed then having that kind of damage reduction for being able to perfect block attacks after hours, days, or even weeks practicing on bosses would in my opinion add more challenge and satisfaction then just picking whichever boss that doesn't one shot you with a bunch of unblockable attacks that you need to just buff/defend from. Works through Barrier Shift but not invincibility. Normal mode is a great time where you don’t need to grind and can go with the flow and is the version you should play if it’s your first time playing armageddon. Value 5000 Coins: Target One Enemy: Effect Deals a fixed 30k damage to the target. Super mario rpg armageddon is in my opinion, the best way to play super mario RPG. It is more strategic, and more rewarding when you're able to block attacks rather then having to defend or buff then defend then heal afterwards. Dark Energy Does ultimate damage to 1 foe Inflicts Void on user. V.9 Speedrun Started by Fein-Life, September 24, 2020. not based on something that can't be known in advance like failiing to block) is part of that.Īlso, I'm not familiar with v7's damage reduction. Super Mario RPG: Armageddon V.9 Speedrun Sign in to follow this. Better by what standard? Strategy is a major part of this game, and having attacks that are entirely predictable (i.e.
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